Damasca Classic came out in 2009, although Dart Zaidyer made a second pass at it in 2010 as "D2A 2010." Classic attempts to re-envision the large archive of Graal-based Damasca material using the Graal Reborn server as a player-server for those nostolgic for the early 2000s player world.
The archive for Damasca Classic includes the contents of "Damasca: Second Age," but also the launch version of "Damasca: The Conflicted Kingdom," and a back-up of the 2000 era "Graal Online" levels. The later 2010 version attempts to improve upon the D2A levels, filling in the empty spaces and migrating content from the TCK levels into a smaller space.
There is some talk in 2020 of revisiting the 2010 version, consolidating the overworld to remove the many empty grass-filled levels, and moving any functioning quests into the smaller map. This could be run as an invitation-only player server for the old Damasca crew and an inspiration for further development on [[Damasca: The Adventure]].
Since the project's hiatus several attempts have been made to restart Damasca using alternative engines including a Neverwinter Nights module, a [[Damasca Minecraft]] Server using the Magrathea map as a seed, and a few attempts at finishing the engine that Daiftau started. Current efforts are going into either creating [[Damasca Classic]], a paired down and conslidated version of D2A and TCK, and [[Damasca: The Adventure]] and attempt to either port or re-envision D2A and TCK into a single player adventure game using the Solarus game engine.