Damasca: The Adventure
Effort to recreate serveral dungeons from Damasca: The Conflicted Kingdoms using the Solarus engine with stretch goals of (1) recreated the Conflicted Kingdoms overworld map and (2) hacking on multiplayer.
Tasks
... fill in tasks.
Linked References
- damasca-classic
There is some talk in 2020 of revisiting the 2010 version, consolidating the overworld to remove the many empty grass-filled levels, and moving any functioning quests into the smaller map. This could be run as an invitation-only player server for the old Damasca crew and an inspiration for further development on [[Damasca: The Adventure]].
- damasca-history
Since the project's hiatus several attempts have been made to restart Damasca using alternative engines including a Neverwinter Nights module, a [[Damasca Minecraft]] Server using the Magrathea map as a seed, and a few attempts at finishing the engine that Daiftau started. Current efforts are going into either creating [[Damasca Classic]], a paired down and conslidated version of D2A and TCK, and [[Damasca: The Adventure]] and attempt to either port or re-envision D2A and TCK into a single player adventure game using the Solarus game engine.
- damasca
Since then, we made multiple attempts to recreate Damasca using other settings: Damasca Neverwinter Nights, [[Damasca Minecraft]], [[Damasca Classic]] and most recently [[Damasca: The Adventure]] using the [Solarus][2] engine.